System requirements
Steam lists a 64-bit Windows 10 build with an i7, 4GB of RAM, a GTX 1080 and 2GB of storage. The demo runs comfortably under that, and it scales from keyboard-only play to a full gamepad.
Penguin Colony's Steam page asks for a GTX 1080 and 4GB of RAM, which reads as far heavier than the game looks. Here is the listed requirement, what it means in practice, and the display settings the demo actually exposes.
The listed requirements
| Component | Steam minimum | Practical note |
|---|---|---|
| OS | Windows 10, 64-bit | No Windows 7/8 path |
| Processor | i7 | Generous: the demo is not CPU-bound |
| Memory | 4 GB RAM | The most sensible number on the list |
| Graphics | GTX 1080 | Well above what the demo uses |
| DirectX | Version 10 | A very low floor, contradicting the GPU line |
| Storage | 2 GB | A short demo plus the full game's footprint |
Steam's "recommended" block does not add anything: it only repeats that a 64-bit processor and operating system are required.

Where the numbers disagree
The listed DirectX 10 floor and the GTX 1080 ceiling do not describe the same machine, and that mismatch usually means the requirement was set for a full release with scalability in mind rather than measured against a build. The demo is a short, largely static environment with heavy fog and low draw distances, which is cheap to render.
The practical read: if a GTX 1080 is what you have, you will not think about performance at all. If you are well below it, the demo is still worth trying before you write the game off.
Display and performance settings
The demo's options are deliberately small, and ultrawide is not one of them. What you get:
- Resolution and fullscreen controls
- Quality settings at a coarse grain rather than a dozen toggles
- An audio menu with per-channel sliders and an example sound for each
- Camera comfort and colour alternatives, listed on the store page
Controllers and input
Full controller support is listed, covering Xbox-style pads along with DualShock and DualSense. Keyboard-only play is also an explicit feature, and the game is marked as playable without timed input, so there is no hardware reason to avoid it.
Handheld and low-power machines
The demo's short sessions suit a handheld well, and controller support means the input side is already solved. The caveat is that the only handheld with an announced version is the Nintendo Switch 2, shipping on launch day. For desktop PCs, the settings above are as much control as the demo gives you.
For a wider picture of how it runs, see performance and handhelds.