Expedition log · every page checked 13 October 2026 · demo build
Penguin Colony Guide

Troubleshooting the demo

Quick answer

Two things worth knowing: ultrawide is not a menu option in the demo and needs a community hex edit, and if the store tells you the game is not available in your region that is an availability notice rather than a delisting.

The Penguin Colony demo is a small, mostly stable build, and the problems players actually run into are specific: ultrawide support that does not exist in the menu, a store page that occasionally says the game is unavailable, and controller prompts that do not match every pad.

Ultrawide is not a setting

There is no ultrawide option in the demo's options menu. The community fix, posted on the Steam forums in a thread titled "Ultrawide Fix For Demo", is a file edit rather than a setting change, and it comes in two parts.

  1. In the demo folder, open Penguin Colony_Data then Managed, and open Assembly-CSharp.dll in a hex editor. Replace every instance of the 16:9 aspect value 39 8E E3 3F with the hex value for your own display's aspect ratio, then save.
  2. Back in Penguin Colony_Data, open data.unity3d with UABEANext. Select sharedassets0 in the side menu, search for 43RT, right-click the result, choose Edit Data, and set m_Width and m_Height to your screen resolution.

You need to do both steps. Changing only the aspect value in the DLL gets you a stretched image; changing only the resolution leaves the field of view wrong.

"Not available in your region"

One player thread reports the store suddenly showing a "not available in your region" message. That is an availability notice about where the page can be bought, not a delisting, and the game's store page has stayed live with the demo attached. The studio did not respond in that thread.

SymptomLikely causeWhat to try
No download button on the store pageRegional availabilityCheck the demo's own store listing directly
Ultrawide letterboxing or stretchingNo native ultrawide supportThe two-step community fix above
PlayStation pad shows Xbox promptsPrompt iconographyCosmetic; the pad itself is supported
Game does not see the controllerDetection runs at launchPlug the pad in before starting the game

Controller detection

Full controller support is listed, including DualShock and DualSense, and players confirm PlayStation pads work. The complaint that appears most often is about button prompt icons rather than function: people who use PS4 or PS5 pads have asked for matching on-screen glyphs. That is a polish request, not a bug you can fix.

If your pad is not detected at all, connect it before launching the demo rather than during a session. Hot-plugging is not handled reliably in the demo build.

Reporting a bug properly

The studio keeps a pinned thread on the Steam forums for demo feedback and asks for four things: the build number, which is printed at the bottom left of the main menu screen, what happened, what you expected to happen instead, and any evidence such as a screenshot or clip. Reports that include the build number are the ones the team can act on.

If something on this site is wrong or missing, use the contact page. For a general setup pass before you start editing files, see controls and settings.